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UNreal engine 5, project supereal VFX shaders on oddly sci Fi scene After Eearthfall p1
My house blocks again, 3d models, and some my spaceships same again, and some big area my 3d model supposed to be city in upturn diagonala, with my procedural material Wich I made in Blenders 3d, baked it to 10k texture map for diffuse and bump, nothing else, as If I want I can good set metalness and diffuse inside here in Unreal engine. I put the same procedural texture material for ground where characters are.
I used template overview of characters which is from unreal engine market to show different animations, that is dynamicly improving this scene too. It is template for Animations....this from UE marketplace, was free.
But majorly I used this and other scenes this last more days to be making exercises with Unreal engine shader graph editor to make some new exercises for me to learn and after build some this emissive dynamic effects, I also animated some rocks with this my new materials in UE sequencer and made some exercises with Niagara so these effects are my on this scene too.
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sci Fi my again new scena with my sci Fi objects like spaceships and spaces stations and sci Fi variations of my buildings, unfinished, I intend to set materials and some more my or / and , from some packages from unreal market
and characters are from some packages from unreal market Wich were free in time I got them, I will use them or maybe change them and probably add and combine functionality with more.
But for now I was just setting my scene and exercising my shaders in UE 5 graph for shaders, there is not on scene all of that but it will come.
Sci Fi Planet of moving grounds space grounded p1 in Unreal Engine my scene.
Samo Jerovšek


































































































